This Obscure Experimental Graphic Novel Was Decades Ahead of Other Comics

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

Avant-garde sur­re­al­ism and com­ic books come togeth­er in a lit­tle-known ear­ly graph­ic nov­el cre­at­ed by vision­ary artist Mar­tin Vaughn-James.

Imag­ine a sto­ry with no char­ac­ters except you, the view­er. A nar­ra­tor drags you through a sur­re­al post-apoc­a­lyp­tic waste­land of aban­doned build­ings, fifty years before “lim­i­nal spaces” became an Insta­gram hash­tag. That’s the ride you get with a lit­tle-known Cana­di­an avant-garde graph­ic nov­el from the ’70s, unlike any­thing else in your dusty book­shelf.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

This isn’t your aver­age com­ic. It’s part mod­ernist prose poem, part giant exper­i­men­tal art pan­els, with a nar­ra­tor piec­ing togeth­er mem­o­ries one huge frame at a time. Wel­come to a post-human Earth, where humans have bolt­ed, leav­ing behind a decay­ing play­ground where the debris takes on a life of its own, like Toy Sto­ry gone dystopi­an.

The nar­ra­tion is as clin­i­cal as a surgeon’s scalpel, paired with clean, exact linework. No motion lines here; every scene is frozen, resem­bling dia­grams more than action-packed frames. Each page fea­tures a sin­gle, large graph­ic pan­el with min­i­mal­ist text off to the side, like a gallery of silent screams.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

The land­scapes are sprin­kled with trash and aban­doned objects in bizarre pos­es, relics of human life like a suit of clothes and stray pho­tographs. You can see the decay creep from one pan­el to the next. One moment, a bed­room fills with sand à la the aban­doned town of Kol­man­skop; next, a pala­tial muse­um echoes the Lou­vre dur­ing WWII, with emp­ty frames where mas­ter­pieces once hung.

Build­ings crum­ble, objects shuf­fle around, plants spring up—a botan­i­cal takeover mark­ing human absence. Per­spec­tives and direc­tions shift irra­tional­ly, leav­ing you as dis­ori­ent­ed as after an Esch­er binge. But wait, it gets weird­er.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

Media artifacts—film reels, vinyl, books, cameras—are arranged on a bed in human shape, like Arcimboldo’s bizarre por­traits. Lat­er, these same objects neat­ly form an instal­la­tion around the bed, anoth­er recur­ring sym­bol through­out the work.

At one point, the com­ic pan­els them­selves crack, echo­ing the dis­in­te­gra­tion of build­ings. Pan­el sizes shift, mak­ing you ques­tion real­i­ty. Bill­boards on the street show scenes from ear­li­er in the nar­ra­tive, blur­ring the line between what’s real and what’s just plain trip­py.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

Time’s a mess too. A pyra­mid starts in ruins and lat­er appears pris­tine, the nar­ra­tive leap­ing back and forth like a crazed time trav­el­er, rem­i­nis­cent of Richard McGuire’s “Here.”

In place of the ono­matopoeia or speech bub­bles typ­i­cal­ly found in comics, the relent­less nar­ra­tive text sel­dom match­es the imagery, often describ­ing what you can’t see—sounds, feelings—like an exper­i­men­tal silent movie gone rogue. Lines like “a frozen geom­e­try of muti­lat­ed props a silent dra­ma a wing­less crip­pled and car­niv­o­rous reper­toire of shrieks” read like a word col­lage more than a coher­ent descrip­tion. It feels like an alien land­ed late and tried to make sense of our left­overs.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James
Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

Mar­tin Vaughn-James, the mas­ter­mind behind this mind-ben­der, envi­sioned it as a maze. His pre­lim­i­nary sketch­es hint at mul­ti­ple paths to take through this world, much like Piranesi’s labyrinthine pris­ons.

Most­ly an illus­tra­tor, Vaughn-James pub­lished only about six graph­ic works in his life­time. Born in Bris­tol dur­ing a Ger­man air raid. Accord­ing to one inter­view, his child­hood play­ground was “aban­doned air­fields, weed-cov­ered bomb-sites, enig­mat­ic bits of shell-cas­ings, hel­mets, rust­ing away in woods and fields.”

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

Even­tu­al­ly, he wan­dered over to Cana­da dur­ing the counter-cul­ture zenith. “It was the “Trudeau years” — desert­ers, the Viet­nam War, the FLQ (Front de Libéra­tion du Québec), Cana­di­an iden­ti­ty, May 68, Amer­i­can assas­si­na­tions, Water­gate, Pop Art, Bacon, Dylan and Zap­pa, Borges, Bergman and Beck­ett, Godard and Pasoli­ni. And I was immersed in it. The psy­che­del­ic made its pres­ence felt in graph­ic art and the dis­tant thun­der of rev­o­lu­tions could be heard on the calm, green streets of Cana­da,” recalls the author.

Toron­to, in par­tic­u­lar, buzzed with avant-garde exper­i­men­ta­tion in poet­ry, comics, and visu­al art, thanks to the likes of bpNi­chol and Snore Comix. They found a home in Coach House, the same pub­lish­er that brought us “The Cage.”

Vaughn-James dubbed his work a “boovie”—a decid­ed­ly sil­ly port­man­teau he coined to describe his idea that book and movie could blend, and the result isn’t nec­es­sar­i­ly a com­ic. He describes it as thus: “not a book, not a com­ic-strip, not a de-ani­mat­ed car­toon, not a sce­nario for a film. It is a new form, which, grant­ed, like any new form owes some­thing to those already in exis­tence.”

Lat­er on, he prob­a­bly real­ized that “boovie” did­n’t catch on like he had hoped and just referred to his work as visu­al nov­els instead, in the process under­scor­ing his not­ed inspi­ra­tion by the French New Nov­el­ists, such as Alain Robbe-Gril­let, who pri­or­i­tized process over plot, mak­ing sense be damned.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

His ear­li­er works, like “Ele­phant” and “The Pro­jec­tor,” flirt­ed with under­ground comix style that was big at the time—think Robert Crumb meets Hari­ton Push­wag­n­er’s Soft City. Accord­ing to a good analy­sis: “Both Push­wag­n­er and Vaughn-James focus in on a very “six­ties” feel­ing of unre­al­i­ty, the obvi­ous though often unmen­tioned arti­fice of life in a new­ly post-nuclear, Fordist world where mass repro­duc­tion and mass con­sump­tion are the basis for both econ­o­my and cul­ture … and Pop Art was a world­wide mass-cul­tur­al expres­sion of the same thing.”

Illustration from graphic novel The Projector by Canadian artist Martin Vaughn-James
Illus­tra­tion from “The Pro­jec­tor” by Mar­tin Vaughn-James, 1971
Illus­tra­tion from “The Park” by Mar­tin Vaughn-James, 1972

Mar­tin Vaughn-James’ work is sur­re­al­ism wrapped up in every­day banal­i­ty. In “Ele­phant”, house­hold objects dis­cuss their dreams and a sense of mean­ing­less­ness. In “The Pro­jec­tor”, a horse with a rid­er wrapped up in burlap and rope like a Chris­to art­work breaks through the walls of a glass green­house and gal­lops across a land­scape until falling off a sky­scraper and land­ing onto the umbrel­la of three car­toon pigs, but not before shapeshift­ing into a suit­case on the way down. A pho­to of the horse rid­er falls out of the suit­case and the pigs cut it apart with scis­sors.

In a 1977 inter­view, Vaughn-James points out his influ­ences weren’t any oth­er comics, but ear­ly 20th cen­tu­ry exper­i­men­tal art like “Max Ern­st’s col­lage nov­els” and “wood­cut nar­ra­tives of the same peri­od”, under­stood to be the work of print­mak­ers like Lynn Ward, Gia­co­mo Patri, Otto Nück­el, and Frans Masereel who cre­at­ed wood­cuts based around the con­cept of a “word­less nov­el” in which a sto­ry was told through a series of indi­vid­ual pic­tures, an obvi­ous pre­cur­sor to the graph­ic nov­els of today.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

But what does any­thing in “The Cage” even rep­re­sent? In the artist’s words, he “repeat­ed images, re-ordered the chronol­o­gy in an attempt to free the nar­ra­tive to oper­ate on many lev­els simul­ta­ne­ous­ly.” So by the artist’s own admis­sions “The Cage” eschews nar­ra­tive, in favor of estab­lish­ing a par­tic­u­lar atmos­phere. On top of that it puts lit­tle of any impor­tance on the pro­gres­sion of time, and places more weight on the jour­ney itself instead of the des­ti­na­tion, with a mat­ter-of-fact pre­sen­ta­tion of the sur­re­al nest­ed with­in the banal a la Magritte. One crit­ic described it as “night­mare real­ism” and I think that real­ly says it all.

If the recur­ring bed object is the main sub­ject of the nar­ra­tive, a stand-in for a human pro­tag­o­nist—as one crit­ic believes—then is the pres­ence of this ana­log tech­nol­o­gy to record, receive, and recall infor­ma­tion imply­ing they are the sens­es and forms of expres­sions we have to be indi­vid­u­als? The decay and con­stant reminders of time’s pas­sage high­light our frag­ile grasp on under­stand­ing each oth­er.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James
Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

Vaughn said he chose the name for his ear­li­er work “The Pro­jec­tor” because he saw the epony­mous device as “a metaphor, not only for ‘soci­ety’ but for the gen­er­a­tive process of nar­ra­tion itself.” It can be assumed he chose the title for The Cage for the same rea­son, speak­ing to our strug­gle to com­mu­ni­cate and pre­serve mem­o­ries against the relent­less tide of time. We’re all cages, try­ing to reach oth­er cages, with our inven­tions des­tined to rust away.

The Cage’s lan­guage flows like a mas­ter­ful prose poem, cre­at­ing an archi­tec­tur­al jour­ney into empti­ness where ruins become a spa­tial encounter. It’s decay tourism with­out the human car­nage, pre­sent­ing a sto­ry with­out char­ac­ters and mere­ly mak­ing one from describ­ing the set­ting, akin to cyber­punk writer William Gibson’s “Thir­teen Views of a Card­board City” in which he describes the var­i­ous belong­ings and makeshift liv­ing areas seen on a street, whose own­ers the read­er nev­er actu­al­ly encoun­ters.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

It’s no doubt a lit­er­ary prod­uct, wor­thy of com­par­i­son to T.S. Eliot’s mod­ernist epic “The Waste Land” with its abrupt shifts of loca­tion, time, and nar­ra­tion, or J.G. Bal­lard’s The Burn­ing World, which sim­i­lar­ly tells the sto­ry of a dried-out and des­o­late sur­re­al­is­tic land­scape that changes accord­ing to the psy­cho­log­i­cal stress and oth­er devel­op­ments under­gone by the pro­tag­o­nist.

No more large-scale graph­ic nov­els fol­lowed, only two rel­a­tive­ly minor graph­ic works L’En­quê­teur (2002) and Cham­bres Noires (2007) many decades lat­er. Seem­ing­ly hav­ing said what he want­ed to say, Mar­tin Vaughn-James switched gears to for­mal art and detec­tive nov­el writ­ing, churn­ing out Night Train (1989) and The Tomb of Zwaab (1991), still keep­ing up his dis­tinc­tive­ly sur­re­al­ist across dif­fer­ent medi­ums.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

His paint­ings, too, echo sim­i­lar themes—menacing house­hold objects, for­sak­en ancient ruins, and feel­ings of for­lorn alien­ation in gen­er­al. Since 1975, he immersed him­self in his art, hold­ing numer­ous exhi­bi­tions, main­ly in Brus­sels and Paris. In 1999, he formed the artists’ group Mémoires. Pub­lished when com­ic books were still flim­sy, dis­pos­able 30-page pam­phlets, Vaughn-James’ near­ly 200-page mas­ter­work blazed the trail for the graph­ic nov­el, arriv­ing a good decade ahead of its time.

Martin Vaughn-James Painting titled Triptych, Composition B, 1985
Mar­tin Vaughn-James, Trip­tych, Com­po­si­tion B, 1985
Art drawing by Martin Vaughn-James
An unti­tled draw­ing by Mar­tin Vaughn-James, c. 1980–2000

Crit­ic Domin­gos Isabelin­ho said it best: “The Cage is a book about our desire to com­mu­ni­cate, our strug­gle to per­pet­u­ate our mem­o­ry, our ideas, and our feel­ings against some­thing far big­ger than our­selves: Time.” This com­ic is a stark reminder that we can tra­verse nar­ra­tive, visu­al­ly and tex­tu­al­ly, with­out need­ing a hero to fol­low.

So, seri­ous­ly, just read it. The UbuWeb avant-garde media archive has a scan (along­side many short-form works of his worth check­ing out), and Coach House re-released it a few years ago if you real­ly want a nice phys­i­cal copy. Dive into the chaos.

Avant-garde graphic novel The Cage by Canadian artist Martin Vaughn-James

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