When Sci-Fi and Body Horror Found Advertising: Chris Cunningham’s Commercial Work

Before retreat­ing from the spot­light, Chris Cun­ning­ham, the elu­sive direc­tor behind the music videos for Aphex Twin and Björk inject­ed sci-fi dystopia and body hor­ror into some of the most unusu­al com­mer­cials of the late 1990s.

Today, Chris Cun­ning­ham is best described as reclu­sive. In the last decade he has released only a sin­gle pub­lic work, and accounts dif­fer as to why he stepped back from the pub­lic eye. In the 1990s, how­ev­er, he was every­where, a pio­neer across music, film, and adver­tis­ing. When peo­ple think of the name Chris Cun­ning­ham, the famous (or infa­mous) videos he did for Björk, Autechre, Aphex Twin, and oth­ers imme­di­ate­ly come to mind. Some videos won awards in some coun­tries, those same videos were award­ed bans in oth­er coun­tries, and still many con­tin­ued to court his tal­ent, so he is no stranger to con­tro­ver­sy nor main­stream appeal.

Cun­ning­ham was a pow­er­house. Before direct­ing, he came up through spe­cial effects. Raised in Cam­bridge, he left home at 17 for Lon­don after years of build­ing crea­tures and effects in his garage (he had already been a design­er for Clive Barker’s Night­breed and Hell­rais­er 2 at 16–17). At 19 he entered film pro­fes­sion­al­ly on Richard Stanley’s Hard­ware (1990), work­ing on robot­ic effects. He lat­er con­tributed crea­ture work to David Fincher’s Alien 3 (1992), spe­cial­iz­ing in bio­me­chan­i­cal alien fab­ri­ca­tion under the pseu­do­nym Chris Halls, a name he had already used while moon­light­ing as an illus­tra­tor for British comics.

Between 1990 and 1993, he pro­duced cov­er art, pin­ups and inte­ri­or illus­tra­tions for 2000 AD and Judge Dredd Megazine, includ­ing direct col­lab­o­ra­tions with Garth Ennis. He sculpt­ed ele­ments of Sylvester Stallone’s cos­tume for Judge Dredd (1995), and was even­tu­al­ly head­hunt­ed by Stan­ley Kubrick with whom he worked for 18 months on the unmade ver­sion of A.I. which includ­ed design­ing its ani­ma­tron­ic robot. Kubrick nev­er com­plet­ed the project before his death and Steven Spiel­berg even­tu­al­ly fin­ished the project, but the expe­ri­ence shift­ed Cunningham’s focus. He real­ized he was becom­ing more inter­est­ed in image-mak­ing than in ser­vic­ing oth­er direc­tors’ visions.

“I had a burst of self-con­fi­dence,” he lat­er said, describ­ing how he approached Autechre in 1995 to direct what became Sec­ond Bad Vil­bel (1996), his for­mal debut behind the cam­era. What fol­lowed was a con­cen­trat­ed run of music videos for Por­tishead, Madon­na, Square­push­er, Afri­ka Bam­baataa and oth­ers. A career run that has aged unusu­al­ly well and remains dif­fi­cult to sep­a­rate from the visu­al iden­ti­ty of late-90s elec­tron­ic music. But we’re not here for his music videos, that is a sto­ry that deserves a piece all of its own.

Today, the focus is else­where. Dur­ing that same peri­od, Cun­ning­ham was also build­ing a par­al­lel body of com­mer­cial work, often just as provoca­tive, some­times more con­strained, and occa­sion­al­ly stranger than the music videos that made his name. In col­lab­o­ra­tion with major brands and agen­cies, he trans­lat­ed his inter­ests in anato­my, sci­ence fic­tion, dis­tor­tion and sound into the lan­guage of adver­tis­ing. Here’s a sur­vey of those com­mer­cials, mov­ing from the rel­a­tive­ly con­ven­tion­al to the gen­uine­ly unset­tling.

Up And Down, Levi’s (2002)

Watch

Cunningham’s entry into adver­tis­ing ran par­al­lel to his ear­ly music video work. In 1996 he was approached by Kins­man & Co to direct a test com­mer­cial for the Nation­al Union of Stu­dents through Lon­don-based ad agency Mus­toe Mer­ri­man Her­ring Levy, his first com­mer­cial com­mis­sion. That piece nev­er sur­faced pub­licly, but it opened the door to his pres­ence in the adver­tis­ing world.

Years lat­er, Up and Down, a Levi’s cam­paign for their line of wom­en’s Super­low Stretch jeans, demon­strates how eas­i­ly he moved into the adver­tis­ing for­mat while retain­ing ele­ments of his visu­al lan­guage: tight edits, con­trolled move­ment, and an empha­sis on phys­i­cal­i­ty. It is not the most overt­ly “Cun­ning­ham” piece in his cat­a­logue, in fact, it could almost pass as some­one else’s work, but the con­cept is clean and direct. A sin­gle pair of Levi’s jeans is worn and removed by women of dif­fer­ent back­grounds and styles to the sound of Base­ment Jaxx’s Do Your Thing, stress­ing uni­ver­sal­i­ty and dura­bil­i­ty. The clos­ing line, “Give your hips a hug,” is super­im­posed over a close-up of those same hips.

On the sur­face it is straight­for­ward, even con­ser­v­a­tive by his stan­dards. Yet some­thing remains dis­tinct­ly his. The women’s faces are nev­er shown. Iden­ti­ty is sec­ondary to the body. The fram­ing car­ries a faint detach­ment: imper­son­al, slight­ly voyeuris­tic. Even at his most by-the-num­bers, Cun­ning­ham grav­i­tates toward abstrac­tion and anonymi­ty.

Flo­ra by Guc­ci (2009)

Watch

Cunningham’s cam­paign for the per­fume Flo­ra stands apart from most of his com­mer­cial work, not only because it arrived in 2009, well after his late-90s peak, but because it appears, at first glance, almost anti-Cun­ning­ham. The palette is bright and sat­u­rat­ed. The theme is flo­ral, roman­tic, overt­ly fem­i­nine. There is no hor­ror, no dystopic themes, no vis­i­ble dis­tor­tion.

Years before, he has spo­ken pos­i­tive­ly about the con­straints of adver­tis­ing: “I real­ly love the dis­ci­pline of direct­ing com­mer­cials and being giv­en a prop­er, rigid brief. Most direc­tors find it restrict­ing but I don’t want to do a director’s cut of 60 sec­onds and then an ad cut of 40 sec­onds. You shouldn’t feel the need to do that.”

The com­mer­cial stars Aus­tralian mod­el Abbey Lee. She stands waist-deep in a vast field of white flow­ers, wear­ing a flow­ing flo­ral-print dress, back­lit by a low sun. Shot over four days in Latvia, the pro­duc­tion con­struct­ed the set­ting using more than 20,000 arti­fi­cial flow­ers. As the sequence unfolds, she appears to com­mand the wind itself, the field rip­pling under her con­trol as her dress and body trans­form into a but­ter­fly-like abstrac­tion of fab­ric and gold­en light, almost Rorschach in sym­me­try. The empha­sis is on sen­su­al­i­ty, but also on self-pos­ses­sion and strength.

Guc­ci had pre­vi­ous­ly col­lab­o­rat­ed with David Lynch to launch Guc­ci by Guc­ci, and cre­ative direc­tors Patrizio di Mar­co, Fri­da Gian­ni­ni and agency head Remo Rui­ni want­ed an equal­ly dis­tinct vision for the new fra­grance. Work­ing with Film­Mas­ter in Italy and Rid­ley Scott’s RSA Films in Lon­don, Cun­ning­ham over­saw the project from con­cept to exe­cu­tion.

Sound was cen­tral. Guc­ci chose to build the film around Don­na Summer’s 1977 clas­sic I Feel Love, retain­ing a 70s sen­si­bil­i­ty. With Cun­ning­ham’s estab­lished rep­u­ta­tion for musi­cal pre­ci­sion, they invit­ed him not sim­ply to sync the track but to re-record and pro­duce a new arrange­ment. He trav­eled to Nashville to re-record vocals with Sum­mer her­self. The result was an ethe­re­al rework of the orig­i­nal, with the vocals com­ing in faint­ly, slow and sub­tly sug­gest­ing to you that this, in fact, I Feel Love, as if the view­er is remem­ber­ing a dis­tant, cher­ished mem­o­ry. Rui­ni lat­er said the team was “blown away” when they first heard the new ver­sion matched to Cunningham’s imagery.

Despite his usu­al predilec­tion for dark­er gen­res and his pri­or work in the elec­tron­i­ca genre, Cun­ning­ham is no stranger to dis­co and funk sounds. He often com­bines the two worlds. A year pri­or to the Guc­ci cam­paign, he remixed Grace Jones’ Williams’ Blood and col­lab­o­rat­ed with her on a pho­to­shoot, for him a rare ven­ture into still pho­tog­ra­phy. Speak­ing of that project, he described bring­ing in a trom­bone play­er to pro­duce low, almost threat­en­ing horn tones inspired by per­son­al favorite com­pos­er Edgard Varèse: “Varèse is more evil-sound­ing than the dark­est dub­step bass.”

His approach to sound design, whether dis­co or indus­tri­al, is obses­sive. In 2004 he took on a mul­ti-year sab­bat­i­cal from film­mak­ing to learn about music pro­duc­tion and record­ing. For one project, he record­ed the har­mon­ics of trains near his home at night over the course of sev­er­al years, attempt­ing to repli­cate or inte­grate those tones into com­po­si­tions. This lat­er informed his lat­er work on Gil Scott-Heron’s I’m New Here, includ­ing a remix and visu­al rein­ter­pre­ta­tion of “New York Is Killing Me,” where field record­ings, sub­way imagery and elec­tron­ic manip­u­la­tion con­verge.

Seen in that con­text, Flo­ra by Guc­ci is less a depar­ture than a recal­i­bra­tion. The dystopic hor­ror is gone, but Cun­ning­ham’s con­trol over atmos­phere, rhythm and trans­for­ma­tion remained absolute. This would also not be his last appear­ance in the fash­ion world. As recent­ly as 2021, Cun­ning­ham cre­at­ed the visu­als and sound for Dior’s 2021 Spring/Summer col­lec­tion.

Clip Clop, XFM (1998)

Watch

By the time he direct­ed Clip Clop, Cun­ning­ham had been signed to RSA Films for music videos (since April the pre­vi­ous year) and was already mov­ing between music and adver­tis­ing. Around the same peri­od he had direct­ed work for Aphex Twin and Brit­pop band Jocas­ta, he was hired to han­dle Saatchi & Saatchi’s launch cam­paign for XFM. Though he con­tin­ued mak­ing music videos through RSA’s Black Dog Films divi­sion, at the time he expressed inter­est in con­cen­trat­ing more heav­i­ly on com­mer­cials.

What con­cerned him was type­cast­ing. Often, the music videos he direct­ed leaned into a dark, slight­ly unset­tling atmos­phere, but Cun­ning­ham resist­ed the idea that this defined him. “Peo­ple think my work is real­ly sin­is­ter, but it’s because that was the required style. If peo­ple start cat­e­goris­ing me, I’d be real­ly fucked off and I’d prob­a­bly give up direct­ing,” he said at the time.

This com­mer­cial, on the oth­er hand, is struc­tural­ly sim­ple and rather whim­si­cal. Rapid cuts of every­day Lon­don: parks, pave­ments, dogs being walked, cars pass­ing, foot­balls kicked against brick walls. The only twist is that all of the sounds have been replaced with any­thing but what the visu­als are sup­posed to sound like, often to a car­toon­ish degree. Nat­u­ral­ly, the line at the end reads: “Alter­na­tive sounds for Lon­don.”

The con­text is inter­est­ing. XFM had only recent­ly tran­si­tioned from being a pirate radio sta­tion to licensed broad­cast­er, becom­ing legal rough­ly a year before the cam­paign aired. The ad func­tions as a rein­tro­duc­tion, posi­tion­ing the sta­tion as part of the city’s every­day fab­ric while simul­ta­ne­ous­ly refram­ing it. Famil­iar visu­als, unfa­mil­iar sound. An invi­ta­tion to hear Lon­don dif­fer­ent­ly.

Qui­et, Tele­com Italia (2000)

Watch

Like his encounter with Grace Jones, Cunningham’s work has nev­er been con­fined to under­ground fig­ures; he has fre­quent­ly col­lab­o­rat­ed with major cul­tur­al names. For Tele­com Italia, he direct­ed a com­mer­cial fea­tur­ing a young Leonar­do DiCaprio at the height of his post-Titan­ic vis­i­bil­i­ty.

The film is restrained and con­tem­pla­tive. DiCaprio lays down in a vast field, immersed in a qui­et, almost med­i­ta­tive pause. Close-ups of insects climb­ing blades of grass punc­tu­ate the sequence. Boards of Cana­da, anoth­er IDM act often men­tioned in the same con­ver­sa­tions as Aphex Twin and Autechre, pro­vides the sound­track, char­ac­ter­is­ti­cal­ly warm, ana­log, slight­ly melan­cholic. The calm is briefly inter­rupt­ed when he checks an incom­ing mes­sage on a Palm Pilot, a then-con­tem­po­rary sym­bol of portable con­nec­tiv­i­ty, the mes­sage asks him when he will return, pre­sum­ably to the hus­tle and bus­tle of inter­con­nect­ed city life. Leav­ing it unan­swered, he puts the device aside and returns to his still­ness. The clos­ing line reads: “Tech­nol­o­gy is impor­tant, but so is every­thing else.” As the text fades, a faint num­ber-sta­tion tone lingers.

Unlike much of Cunningham’s rep­u­ta­tion-defin­ing work, there is noth­ing overt­ly dis­turb­ing here. The mood is pen­sive, hope­ful, and airy rather than con­fronta­tion­al. The tech­nol­o­gy is present, but periph­er­al. It sug­gests wist­ful bal­ance rather than dom­i­na­tion, a theme that would reap­pear years lat­er in the Flo­ra by Guc­ci cam­paign, where pleas­ant atmos­phere and restraint car­ried the mes­sage.

It’s worth not­ing that the music used in the com­mer­cial is unre­leased mate­r­i­al from Boards of Cana­da. Cun­ning­ham has long been friends with the mem­bers of Boards of Cana­da, and in advance of the project they per­son­al­ly pro­vid­ed Cun­ning­ham with about 90 min­utes’ worth of music, of which they esti­mate only 20 sec­onds was actu­al­ly used. Despite their par­tic­i­pa­tion, they expressed a par­tic­u­lar con­tempt for DiCaprio and his involve­ment in the project. “He utters one word. God knows what he got paid. We want­ed to record ‘Leonar­do Dicaprio is a wanker’ and put it in the advert music back­wards.” the group stat­ed in a 2000 Jock­ey Slut inter­view.

Sport Is Free, ITV (1997)

Watch

Cun­ning­ham’s ear­li­est work that made it to the air, Sport Is Free leans ful­ly into dystopia, a com­pact piece of world-build­ing that seems to antic­i­pate the atmos­phere of Cuarón’s Chil­dren of Men and feels, in hind­sight, uncom­fort­ably close to the gat­ed, sub­scrip­tion-dri­ven future of media con­sump­tion where own­er­ship is nonex­is­tent. A man approach­es a counter and feeds coins into a slot. Behind rein­forced glass, an atten­dant directs him to a pri­vate view­ing booth. Through a nar­row slit he can see a dis­tant tele­vi­sion broad­cast­ing a sports match. As he watch­es, the slit begins to close. He inserts more coins to keep it open. The act of view­ing becomes trans­ac­tion­al, claus­tro­pho­bic, almost illic­it, less like pub­lic broad­cast­ing and more like the dis­crete porno the­aters of old, before the dawn of home video.

The premise is sim­ple but effec­tive: sport as rationed spec­ta­cle, acces­si­ble only through con­trolled, mon­e­tized aper­tures. Cun­ning­ham builds an entire social struc­ture in under a minute. The view­er instinc­tu­al­ly remem­bers how hap­py he is to be in a world where sports are not con­fined to small rooms with slots and that ITV exists for free view­ing at home. That instinct for con­struct­ing enclosed sys­tems runs through­out Cun­ning­ham’s work, as if he was always treat­ing every project like prac­tice for a much big­ger yet to appear on the hori­zon.

This was all but con­firmed con­firmed by the man him­self. Cun­ning­ham’s long-stat­ed ambi­tion has been to direct a fea­ture film him­self. He once spent four years devel­op­ing a short film he ulti­mate­ly aban­doned with­out screen­ing to any­one, a zom­bie movie, accord­ing to col­lab­o­ra­tor Aphex Twin. In anoth­er case he expressed a desire to direct an action film. Most promi­nent­ly, he spent three years in dis­cus­sions to adapt William Gibson’s foun­da­tion­al cyber­punk nov­el Neu­ro­mancer, before step­ping away (to every­one’s dis­ap­point­ment), con­clud­ing he could not make it ful­ly his own. “You can become so obses­sive that you become almost inac­tive,” he said. “You could spend years on a film and then not have the final say.”

In a 1999 inter­view with Spike Mag­a­zine, William Gib­son described Cun­ning­ham as his “100 per cent per­son­al choice” to direct Neu­ro­mancer. Gib­son recalled being told that Cun­ning­ham was wary of Hol­ly­wood and reluc­tant to engage with the stu­dio sys­tem. “Some­one else told us that Neu­ro­mancer had been his Wind in the Wil­lows, that he’d read it when he was a kid,” Gib­son said. They even­tu­al­ly met in Lon­don short­ly after Cun­ning­ham com­plet­ed his video for Björk. Gib­son remem­bered sit­ting beside “this dead sex lit­tle Björk robot, except it was wear­ing Aphex Twin’s head” while they talked, a fit­ting image for a direc­tor whose com­mer­cial work often feels like frag­ments of larg­er, unre­al­ized worlds.

At one stage, devel­op­ment fund­ing was secured through Warp Films for his first fea­ture, with Cun­ning­ham com­mit­ted to the com­pa­ny for “all future full-length film projects.” How­ev­er, this still amount­ed to no mean­ing­ful progress and he lat­er left Warp to estab­lish his own pro­duc­tion com­pa­ny, CC Co., in order to main­tain inde­pen­dence. To date, his only com­plet­ed nar­ra­tive film remains Rub­ber John­ny (2005), a short body-hor­ror piece star­ring Cun­ning­ham him­self, scored by Aphex Twin and dis­trib­uted by Warp.

Fetish, NUS (1998)

Watch

Anoth­er film-like pro­duc­tion, Fetish plays like a short film dis­guised as a pub­lic ser­vice announce­ment. Char­lotte, a young woman, moves through a world of self-inven­tion and trans­gres­sion: tat­toos, pierc­ings, shaved heads, body mod­i­fi­ca­tion, the pur­suit of sen­sa­tion as iden­ti­ty. Cun­ning­ham frames her not as car­i­ca­ture but as some­one method­i­cal­ly chas­ing the next thresh­old and giv­ing her earnest thoughts about it as if being inter­viewed in a doc­u­men­tary.

The ten­sion builds as she pre­pares for what appears to be anoth­er extreme pro­ce­dure. She lies back on an oper­at­ing table. The clin­i­cal light­ing, the close-ups, the antic­i­pa­to­ry still­ness, every­thing sug­gests some­thing inva­sive. Then comes the turn: she isn’t under­go­ing a mod­i­fi­ca­tion at all. She’s donat­ing blood.

It’s a sharp sub­ver­sion of expec­ta­tions, par­tic­u­lar­ly in the late 1990s, when alter­na­tive cul­ture was edg­ing into the main­stream but still car­ried a charge of taboo. Cun­ning­ham exploits the viewer’s assump­tions about “fetish” and bod­i­ly extrem­i­ty, only to redi­rect them toward civic respon­si­bil­i­ty. The spon­sor, the Nation­al Union of Stu­dents, the same orga­ni­za­tion that had pre­vi­ous­ly brought in Cun­ning­ham to cre­ate his first test com­mer­cial, posi­tions blood dona­tion not as oblig­a­tion, but as anoth­er form of mean­ing­ful inten­si­ty.

Cun­ning­ham has often said that his inter­est in com­mer­cials ran par­al­lel to his love of cin­e­ma. Accord­ing to him, he learned how to pro­duce short films “by watch­ing com­mer­cials with the sound down for a year until I fig­ured out how they were put togeth­er.”

When he speaks about film, it’s with the enthu­si­asm of some­one shaped by it ear­ly. By his own admis­sion, he was obsessed with Alien, Blade Run­ner, The Bion­ic Man, and The Ele­phant Man as a child to the point that he could have told you who the gaffer was on those pro­duc­tions. That obses­sive atten­tion to atmos­phere, tex­ture, and world-build­ing, even in under a minute, is what gives Fetish its weight beyond the twist.

Pho­to Mes­sag­ing, Orange (2003)

Watch

Cunningham’s com­mer­cial for the now-defunct tele­com provider Orange is one of his most overt­ly dig­i­tal works: a slick, effects-heavy med­i­ta­tion on mobile phone pho­tog­ra­phy at a moment when cam­era phones and send­ing mes­sages in the form of images were still a nov­el­ty. The nar­ra­tor pro­vides a short les­son on pho­tog­ra­phy. The advice is decid­ed­ly for­mal: make sure pos­es are dig­ni­fied, nobody is mov­ing, and every­one is ready and fac­ing the cam­era. Yet quite the oppo­site unfolds in the film: peo­ple and ani­mals are frozen mid-motion, sus­pend­ed in three-dimen­sion­al space. A dog hangs in mid-leap, an impromp­tu foot­ball match pre­served in motion blur as the play­ers wear suits and ties, dancers at a par­ty caught mid-stride, peo­ple are laugh­ing and talk­ing to each oth­er, look­ing any­where but the cam­era. It feels like a Fran­cis Bacon paint­ing or a Muy­bridge exper­i­ment updat­ed for the ear­ly 2000s, as if the focus was the move­ments more than the peo­ple pro­duc­ing them.

The mis­match is inten­tion­al­ly iron­ic. Here, imper­fec­tions are aes­theti­cized and the phone becomes less a com­mu­ni­ca­tion device and more a tool for cap­tur­ing, even arrest­ing, real­i­ty. The visu­al con­cept aligns neat­ly with the brand’s pitch: “muck about”. Do what­ev­er, even if it does­n’t look per­fect, and break with old con­ven­tions by using the new medi­um of cell phone pho­to mes­sag­ing.

The momen­t’s hyper­re­al­i­ty is fur­ther empha­sized by its sound­track: Add N to (X)’s Bar­ry 7’s Con­trap­tion, a decep­tive­ly ambi­ent piece that grows to involve syn­thet­ic and defi­ant­ly exper­i­men­tal ele­ments as it builds. It’s an unusu­al choice for a main­stream tele­com adver­tise­ment, but entire­ly con­sis­tent with Cunningham’s instincts. He has always grav­i­tat­ed toward elec­tron­ic tex­ture and mechan­i­cal rhythm, even when work­ing with­in com­mer­cial con­straints.

In inter­views, Cun­ning­ham has cred­it­ed his father and step­fa­ther with lay­ing the foun­da­tions of his musi­cal edu­ca­tion, the for­mer intro­duc­ing him to Pink Floy­d’s Dark Side of the Moon and Tomi­ta’s Snowflakes Are Danc­ing at the age of 7 and the lat­ter show­ing him the syn­the­siz­er-dri­ven sound­scapes of Van­ge­lis and Tan­ger­ine Dream while they were liv­ing in the vil­lage of Lak­en­heath. The vil­lage sat beside a U.S. Air Force base pop­u­lat­ed almost entire­ly by Amer­i­can per­son­nel, and through his prox­im­i­ty to the ser­vice­men there he encoun­tered hip hop which also pro­vid­ed an ear­ly influ­ence on his taste. Accord­ing to him, the col­li­sion of cin­e­mat­ic elec­tron­i­ca and import­ed rap cul­ture formed his ear­li­est musi­cal back­ground.

Pho­to­copi­er, Lev­i’s (1998, Unaired)

Watch

There is some­thing char­ac­ter­is­ti­cal­ly Cun­ning­ham about the fact that one of his most aggres­sive com­mer­cials was nev­er aired. Pro­duced for Levi’s in 1998 and ulti­mate­ly shelved, the film only sur­faced years lat­er as part of a DVD com­pi­la­tion of his work.

The premise is stark and unnar­rat­ed: a pho­to­copi­er churns out end­less sheets of paper in a ster­ile inte­ri­or. The papers have only one word on them: “copy”. The mechan­i­cal rep­e­ti­tion builds into a kind of qui­et hys­te­ria. Then, with­out warn­ing, the machine is oblit­er­at­ed by a colos­sal freight truck, which tears through the space and scat­ters paper across the road in a bliz­zard of debris. The vio­lence is abrupt, indus­tri­al, almost glee­ful, the small, domes­tic machine crushed by some­thing infra­struc­tur­al and unstop­pable. Not one pair of den­im is seen through­out the entire com­mer­cial. The mes­sage is clear: orig­i­nal­i­ty only.

Even though it may have been seen as too orig­i­nal, iron­i­cal­ly enough, it is an image that taps direct­ly into Cunningham’s long-stand­ing fas­ci­na­tion with machin­ery and men­ace, as robot­ic bod­ies and indus­tri­al atmos­pheres cap­ti­vat­ed him from an ear­ly age. That ear­ly fix­a­tion on the mechan­i­cal and the uncan­ny would crys­tal­lize into an aes­thet­ic that fus­es visu­al impact with emo­tion­al inten­si­ty. In ret­ro­spect, the destroyed pho­to­copi­er feels less like a prod­uct metaphor and more like an erup­tion of that sen­si­bil­i­ty into the adver­tis­ing space. It’s a shame the piece nev­er aired.

A few years lat­er, Levi’s would, of course, bring him back to direct a far more restrained com­mer­cial, the com­par­a­tive­ly tamer, den­im-focused piece dis­cussed ear­li­er, sug­gest­ing that even brands drawn to Cunningham’s edge some­times pre­ferred it slight­ly blunt­ed.

Instru­ments + Engine, Nis­san (1999–2000)

Watch

In a way no Amer­i­can com­mer­cial would ever be allowed to do, Cun­ning­ham acquaints the view­er very inti­mate­ly with the human body, and uses them as the focus of a car com­mer­cial. Where oth­er car com­mer­cials would sell you con­ve­nience or a cer­tain aspi­ra­tional lifestyle, there is no car vis­i­ble in the com­mer­cial until the very end. for most of it, there are instead pale naked bod­ies that are in vary­ing states of dis­tress or per­form­ing mirac­u­lous feats of phys­i­cal abil­i­ty.

The com­mer­cial’s nar­ra­tor is cold­ly clin­i­cal “In your life­time, you’ll spend around six years in a car. You’ll be insult­ed by oth­er dri­vers over 400 times. You’ll spend sev­en months in traf­fic jams. Almost 40% of you will devel­op back trou­ble. More than 30% of you will fall asleep at the wheel, and you’ll encounter thou­sands of road bumps.” At last, the car appears, and the nar­ra­tor then turns holis­ti­cal­ly opti­mistic, “The per­for­mance of a car is not the only thing that mat­ters. It’s the dri­ver’s per­for­mance that counts. If you feel good, you per­form bet­ter. That’s why we’ve designed every­thing around your body. Around you.” The end.

The sec­ond com­mer­cial of the series is a silent demon­stra­tion of phys­i­cal action to rep­re­sent the fea­tures of a car. A man long jumps into mud­dy water while a text men­tions the car’s brake assist sys­tem. A mus­cu­lar man’s tor­so is con­tort­ing in almost inhu­man ways, set to mechan­i­cal sound effects, the text empha­sizes per­fect con­trol. The cam­era pans up from the ground, as a naked man ris­es, his back turned to the cam­era, and splays his arms out, the text empha­sizes per­fect­ly posi­tioned instru­ments so your eyes spend more time on road, the words direct­ly super­im­posed over the man’s but­tocks, leav­ing the view­er no choice but to wit­ness them if he were plan­ning on read­ing the text.

“I’ve def­i­nite­ly got a total obses­sion with anato­my, but it’s very spe­cif­ic.” Cun­ning­ham admits. Here, the body is not glam­or­ized; it is exam­ined, stressed, pushed toward its lim­its, and most impor­tant­ly, likened to a machine. The effect is inti­mate and faint­ly unset­tling, clos­er to a med­ical study or a sci-fi exper­i­ment than a show­room pitch. The avoid­ance of pre­sent­ing the body as the object of desire or aspi­ra­tion is an idea that ran through Cun­ning­ham’s oth­er work at the time. The sub­ver­sion of hip hop’s sex­u­al­iza­tion of the female form is a major theme in his video for Aphex Twin’s Win­dowlick­er, in which the video’s extras all have their faces replaced with pros­thet­ic masks bear­ing the face of Richard D James, or Aphex Twin. Inter­est­ing­ly enough, the most grotesque mask of all direct­ly inspired a set of draw­ings by H.R. Giger, also titled Win­dowlick­er. In a round­about way, Cun­ning­ham man­aged to inspire one of his own ear­li­est sources of inspi­ra­tion.

For this com­mer­cial, sound is just as cen­tral. The score once again came in the form of more unre­leased music from Boards of Cana­da, except this time much less peace­ful and more alien and dis­so­nant, a left-field choice for a multi­na­tion­al car brand, but con­sis­tent with Cunningham’s long-stand­ing attach­ment to the impor­tance of sound­scapes. His lis­ten­ing his­to­ry runs wide: Bartók, Debussy, Varèse, Ligeti, Pave­ment, Kraftwerk, ear­ly Depeche Mode, mid-peri­od Pink Floyd, DAF, and the numer­ous film scores he heard from his for­ma­tive years.

The foun­da­tion­al idea of enter­ing anoth­er sen­so­ry plane defines the Nis­san work. The com­mer­cials feel less like prod­uct demon­stra­tions than con­trolled envi­ron­ments, built from tex­ture and tone. He was seem­ing­ly giv­en unusu­al cre­ative free­dom: the pac­ing is drawn out, the imagery con­fronta­tion­al, the audio immer­sive. Pos­si­bly the most avant-garde car com­mer­cials ever cre­at­ed.

Like no oth­er com­mer­cial (except the next and final one on this list) does this work under­score Cun­ning­ham’s inter­est with the human body and body hor­ror. The empha­sis on flesh under pres­sure also antic­i­pates what fol­lowed. Soon after, Cun­ning­ham pro­duced Flex (2000), a 15-minute instal­la­tion loop­ing a naked man and woman sus­pend­ed in dark­ness, shift­ing between ten­der­ness, sex, and vio­lence before dis­solv­ing into light. The con­ti­nu­ity is clear. In his Nis­san spots, Win­dowlick­er, and Flex, the body is no dec­o­ra­tion. It is the site of col­li­sion between vul­ner­a­bil­i­ty and force as well as organ­ism and mech­a­nism.

Men­tal Wealth, Playsta­tion (1999)

Watch

While he was shap­ing the Nis­san cam­paign, Cun­ning­ham deliv­ered what would become one of the most talked-about PlaySta­tion adverts ever made. Men­tal Wealth, in its efforts to sell a con­sole, end­ed up unset­tling an entire audi­ence, and this was entire­ly by design. The spot became an inter­na­tion­al talk­ing point, pro­vok­ing con­fu­sion, fas­ci­na­tion, even out­rage. Again, that reac­tion was not acci­den­tal. At the time, Sony’s PlaySta­tion mar­ket­ing leaned heav­i­ly into the strange and con­fronta­tion­al, posi­tion­ing gam­ing not as fam­i­ly enter­tain­ment but as a psy­cho­log­i­cal fron­tier befit­ting a new medi­um of human expres­sion, a par­a­digm shift just in time for the new mil­len­ni­um.

The com­mer­cial is dis­arm­ing­ly sim­ple. A teenage girl, played by a 17-year-old child actress and dancer from Scot­land, sits in a bare, almost insti­tu­tion­al room. She speaks direct­ly to cam­era about human poten­tial, evo­lu­tion, achieve­ment. But her face is wrong. Dig­i­tal­ly dis­tort­ed, her fea­tures are grotesque­ly exag­ger­at­ed: eyes too wide, mouth stretched, pro­por­tions skewed just enough to be deeply uncan­ny. The expe­ri­ence feels like find­ing lost media that was nev­er meant to air, or as if test footage for some project was acci­den­tal­ly broad­cast onto tele­vi­sion instead of the fin­ished prod­uct.

The dis­so­nance is the point. The mono­logue frames gam­ing as the next stage of human devel­op­ment, a sharp­en­ing of reflex­es, cog­ni­tion, and imag­i­na­tion. The dis­tort­ed face becomes a metaphor: not defor­mi­ty, but muta­tion. Playsta­tion as evo­lu­tion­ary leap. The indi­vid­ual so advanced so as to be incom­pre­hen­si­ble when viewed from the past. ulti­mate­ly, the girl sug­gests the view­er look with­in for a sense of achieve­ment and to “land on your own moon”.

The after­math was as strange as the advert itself, the com­mer­cial was the sub­ject of mas­sive dis­cus­sion and cov­er­age in the press. The actress, Fiona Maclaine, lat­er described how tabloids secured exclu­sive rights to reveal her true appear­ance. “I think it was The Sun who had the rights to the sto­ry, the unveil­ing of what I actu­al­ly looked like.” She said in an inter­view, “They told me not to let any­one take a pic­ture of my face so that their exclu­sive would­n’t be blown. Then one day I woke up and there were paparazzi out­side my house! Not loads, only two or three, but I was liv­ing in this lit­tle flat with my mum at the time and was quite unlike any­thing that went on around there. I remem­ber wrap­ping my face in a scarf and run­ning to the car when I had to leave. And then The Sun revealed my real face. I think I got inter­viewed by BBC News too. And then I got recog­nised a fair bit. Even now, twen­ty-years lat­er peo­ple seem to find me on the inter­net and send me emails say­ing, “hey, are you the girl from the old PlaySta­tion advert?””

She has also reflect­ed that the com­mer­cial’s impact was part­ly a prod­uct of its era. In 1999, audi­ences were less frag­ment­ed (less online, per­haps?) and strange images had room to linger. “But at the time, I cer­tain­ly had­n’t seen that kind of tech­nol­o­gy of manip­u­lat­ing some­one’s face before. Peo­ple gen­uine­ly thought that’s what I looked like. It felt so new.” View­ers gen­uine­ly ques­tioned what they were see­ing. Even she didn’t know exact­ly how her face would be altered until the com­mer­cial aired. For Fiona, it was her first major act­ing role, one that led to fur­ther work and, as a foot­note, a com­pli­men­ta­ry PlaySta­tion which she admits she bare­ly used but did get some enjoy­ment out of.

What Men­tal Wealth demon­strates more clear­ly than almost any of Cunningham’s com­mer­cials is his inter­est in the body as muta­ble sur­face. Tech­nol­o­gy doesn’t sit beside human­i­ty; it reshapes it. It also per­fect­ly shone a spot­light many had with regards to tech­nol­o­gy at the turn of the cen­tu­ry and what dan­gers, if any, its rapid advance might have posed to human­i­ty at the time. It also high­light­ed a preva­lent anx­i­ety about the reli­a­bil­i­ty of the image, one that faces renewed atten­tion now, in the age of gen­er­a­tive arti­fi­cial intel­li­gence.

Con­clu­sion

For all the inno­va­tion he brought to com­mer­cials and music videos, Cun­ning­ham has long expressed ambiva­lence about the indus­tries that made his name. He has since left the adver­tis­ing world behind, lat­er offer­ing a stark reassess­ment of the indus­try: “Mak­ing com­mer­cials is the dust­bin of film-mak­ing. It sucks you dry.”

It’s a strik­ing remark from a direc­tor whose adver­tis­ing work con­sis­tent­ly stretched the lim­its of the form. Yet the con­tra­dic­tion feels hon­est, and it has much to do with his approach to main­tain­ing the puri­ty of his cre­ative vision. Much of his career has been defined by resis­tance, seem­ing­ly test­ing how much atmos­phere, sub­ver­sion, or abstrac­tion a com­mer­cial can bear before it ceas­es to func­tion as one.

Yet it’s also that unwa­ver­ing com­mit­ment to artis­tic integri­ty that has earned Cun­ning­ham respect from his col­lab­o­ra­tors. Despite fail­ing to bring Neu­ro­mancer to the big screen, the nov­el­’s author praised Cun­ning­ham’s refusal to cede cre­ative author­i­ty. “I find it inspir­ing that Mr. Cun­ning­ham had the strength not to com­pro­mise his vision for a project. The temp­ta­tion is that even if the film were to turn out trite, the expo­sure would have giv­en him instant house-hold name recog­ni­tion and a big pay-day.”

Twelve years after the Nis­san cam­paign and three years after his last tra­di­tion­al com­mer­cial, Cun­ning­ham returned to col­lab­o­rat­ing with a car com­pa­ny, this time Audi, in a for­mat that edged far clos­er to instal­la­tion art than adver­tis­ing. The idea had been form­ing as ear­ly as 2002: a project that fused his inter­dis­ci­pli­nary instincts with the mechan­i­cal obses­sions of his child­hood. It took near­ly a decade to secure the fund­ing to real­ize it.

Pre­sent­ed at Audi City in London’s Pic­cadil­ly, Jaqap­pa­ra­tus 1 cen­tered around an exposed engine encir­cled by two indus­tri­al robots. In a dark, smoke-filled space, they moved in chore­o­graphed bursts, fir­ing light and lasers to a metal­lic, indus­tri­al sound­scape pro­duced by Cun­ning­ham him­self. The result felt less like a show­room attrac­tion than a rit­u­al staged by machines. True to his recur­ring impulse toward world-build­ing, Cun­ning­ham orig­i­nal­ly imag­ined a cen­tral char­ac­ter – “sort of like a fore­man,” he explained to Inter­view. “He’s not in this ver­sion because I didn’t have time to get him worked out. This instal­la­tion is almost like a back­ground of his uni­verse.”

He described the piece as some­thing devel­oped inter­mit­tent­ly over many years, with the impli­ca­tion that it would con­tin­ue evolv­ing. By this point, con­ven­tion­al film struc­tures no longer seemed able to con­tain the kind of work he want­ed to pur­sue. Jaqap­pa­ra­tus 1 made that clear: it was nei­ther adver­tise­ment nor cin­e­ma, but a hybrid: machine, sound, and spec­ta­cle fused into a sin­gle con­trolled envi­ron­ment. If the fea­ture film project of his dreams con­tin­ued to remain elu­sive, com­mer­cials and music videos were no longer suf­fi­cient sub­sti­tutes.

Tak­en togeth­er, from the most con­fronta­tion­al com­mer­cials to projects like Jaqap­pa­ra­tus 1, the through-line becomes appar­ent. Cunningham’s real pre­oc­cu­pa­tion has nev­er been the prod­uct itself, but the con­struc­tion of total envi­ron­ments: spaces where sound, light, machin­ery, and the human body col­lide, oper­at­ing beyond the usu­al con­straints of run­time, mes­sag­ing, or mar­ket log­ic.

Leave a Reply

Your email address will not be published. Required fields are marked *